I want his use of the bow to reflect his ability to survive in the wild, and also his not being completely defenseless as some may think a cleric is, and his healing to show how he's more concerned with protecting people than with "prevailing in battle". He's a friendly 25 years old Neutral Good priest who's not too much rigid with the formal aspects of religion but really cares about it's core values (he's one who would gladly have a beer with his comrades), and thus lives in a city despite Erastil's clerics preferring life in the wild to give people an example of how the good old values of Erastil's cult can improve their lives. Here's some more info on my character, since I've been requested in the comments: I want him to be a simple Cleric, I would like to avoid advanced ones since it's our first run and we want to keep it simple (I could use some prestige class later in the story I guess?), and Erastil is both helpful with archer class and well integrated in my character's backstory. I know one should choose based on his taste and not only on strength, my problem is that I have a quite clear idea on how I want him to be but I don't know the game mechanics enough to make that idea a concrete character. I chose Erastil as my God but apart from that I don't really know how should I build him, how should I dispose his stats, what skills or feats should I choose, in order to make him a good Archer priest. I'm playing a priest and I want him to both heal and fight with his bow. I've recently started my first Pathfinder campaign with my friends.
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