now exclude ships that cannot jump when determining fleet jump speed (previously was blocking some missions) altered asset streaming timeout to reduce video memory usage fixed rare crash while initiating particle effects fixed rare crash when applying nebula effects to ships fixed game hang that was causing saves and loads to fail When refuelling or regrouping the fleet will synchronize their final jump to the attack target. If they do not need refuelling or regrouping then they will attack the target directly. Fleets will now automatically refuel (when need fuel) or waypoint (if need to regroup) before undertaking their attack mission. This is the default right-click fleet attack mission type and will also be used by automated fleets. added full Prepare and Attack missions for fleets (attack, raid, capture, bombard). increased multi-threading support for some game logic, improves performance, especially for large late-games fixed rare crash when assigning ship mission fixed rare crash when initiating particle effect fixed bug where shield impact model vertices were sometimes setup incorrectly adjusted how some vertex buffers were created to improve stability (more to come on this) ensure freighters with short hyperdrive jump range are not selected for distant transport missions (should fix freighters with Skip Drives sometimes dumping cargo) fleets commence attack phase faster once reach waypoint shortened wait time before attacking when fleets regroup at a waypoint (Prepare and Attack), i.e. fixed bug blocking direct attack fleet missions fleets and ships now better at retaining attack missions against targets that jump to another location, especially when target remains in same system exclude ships with manually assigned attack missions when determine whether to break off attack against a target (target jumps outside engagement range or fuel range, etc) now take more care to ensure nearby ships are added to fleets, thus better preserving fleet cohesion now more carefully check for missing buffers when rendering shield impact effects changed how vertex buffers are handled to reduce video memory usage and reduce crashes fixed crash when clearing pursuers from target fixed rare crash when iterating empire messages fixed rare crash when sending message to empire fixed rare crash when iterating fleet ships fixed hang on save due to fighters incorrectly taking their parent carriers 'Prepare and Attack' missions fixed savegame corruption when save while expired messages are being purged (note that some past saves were corrupted and if these do not load in 1.0.2.8 they are unrecoverable) We found a system that duplicates some of the persistent black screen and battle crash issues and are working to continue investigating them and addressing all possible causes through this and future updates. GENERAL NOTES: We hope that the content streaming memory fix and the improved rendering memory management could fix some of the reported crashes and help with performance dropping over time for some players. IMPORTANT NOTE: If you are experiencing performance issues use the key combination Shift + ~ to enable an overlay on the top left which will confirm for us which GPU DW2 is using on your system as well as other performance parameters. Details on this are in the Troubleshooting FAQ above. The settings here may help some players experiencing a black screen on load issue. IMPORTANT NOTE: There is a new GameSettingsOverride.txt in the /data sub-folder of the Distant Worlds 2 installation. ![]() If you are experiencing an issue, please share both your SessionLog.txt and any Crashdump logs for us along with the issue report. This is also where any crashdump logs are located. IMPORTANT NOTE: There is now a new SessionLog.txt log file in the /data/logs sub-folder of the Distant Worlds 2 installation. If you still experience issues, please check in on the tech support sub-forum at Matrix Games or Steam and follow the reporting procedures there to share your log files with us. ![]() On GOG it is Manage Installation -> Verify/Repair).Ĥ. Verify all installation files (in Steam right-click on the game in your library, then choose Properties -> Local Files -> Verify Integrity of Game Files. Delete any old saved games in the /data/savedgames sub-folder of your installation directory.ģ. On GOG you can find this through Manage Installation -> Show Folder).Ģ. ![]() ![]() Delete the gamesettings and gamestartsettings files in the /data/ sub-folder of your installation directory (In Steam right-click on the game in your library, then choose Properties -> Local Files -> Browse. IMPORTANT NOTE: If you are still having any crash or launch issues with DW2 after updating to 1.0.2.8, we recommend taking the following steps to make sure corruption from previous crashes is not causing any ongoing issues:ġ. Distant Worlds 2 - Latest Update (1.0.2.8)
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